Please use this identifier to cite or link to this item: http://ithesis-ir.su.ac.th/dspace/handle/123456789/2980
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dc.contributorWang YANen
dc.contributorWANG Yanth
dc.contributor.advisorJIRAWAT VONGPHANTUSETen
dc.contributor.advisorจิรวัฒน์ วงศ์พันธุเศรษฐ์th
dc.contributor.otherSilpakorn University. Decorative Artsen
dc.date.accessioned2021-02-17T02:58:52Z-
dc.date.available2021-02-17T02:58:52Z-
dc.date.issued18/6/2021
dc.identifier.urihttp://ithesis-ir.su.ac.th/dspace/handle/123456789/2980-
dc.descriptionDoctor of Philosophy (Ph.D.)en
dc.descriptionปรัชญาดุษฎีบัณฑิต (ปร.ด.)th
dc.description.abstractReform in information technology has a direct impact on the recording and protection of Artistic heritage, as well as the way of re-creation. VR creation is one of the latest forms of creation and is not just a tool of creation, but a tool that influences the artists' thinking and their interaction with the creative medium. This research aim to analyze virtual reality technology and the beginnings of VR art, and use VR technology in Combination with researcher’s profession file (Apparel and textile design) and other related disciplines to create immersive virtual works. Based on this, the researcher apply VR technology to the preservation and restoration of Artistic Heritage,take Dunhuang Flying Apsaras as a case study, Recording and refining the VR design and research process. The methods of this research included literature review, sub-theme design experiments, mid-term summary, comprehensive case design , Design exhibitions and design feedback analysis. The researcher has identified a fundamental process for creating VR art through this design study.  From the perspective of a digital reconstruction of the Dunhuang Flying Apsaras Artistic heritage, the author collates relevant archaeological materials and data, combines traditional artistic expression with religious philosophy, and analyzes the virtual recovery (clothing, modelling, music and dance.) with the theme of Dunhuang Flying Apsaras, interactive experience and the realization process in detail. The whole process of this design work was done independently by the researcher under the supervision of the PhD supervisor, from the selection of the topic, the collection of the VR design materials and the realization of the VR design. For individual designers or small studios, this study gives them a tremendous reference to restore artistic heritage with VR art and complete the whole process of VR design and creation.en
dc.description.abstract-th
dc.language.isoen
dc.publisherSilpakorn University
dc.rightsSilpakorn University
dc.subjectVIRTUAL REALITYen
dc.subjectARTISTIC HERITAGEen
dc.subjectIMMERSIVE VIRTUAL ARTen
dc.subjectVR INTERACT DEISGNen
dc.subjectDUNHUANGFLYINGAPSARASen
dc.subject.classificationArts and Humanitiesen
dc.subject.classificationArts and Humanitiesen
dc.title Resurrection of Mythical Chinese Figure by Virtual Reality Technology Case Study on Flying Apsara of Dun Huang Caveen
dc.titleResurrection of Mythical Chinese Figure by Virtual Reality Technology Case Study on Flying Apsara of Dun Huang Caveth
dc.typeThesisen
dc.typeวิทยานิพนธ์th
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